Captain Falcon as appearing in Super Smash Bros. Ultimate.

Captain Falcon

The symbol for the F-Zero series.

Heavyweight

F-Zero

Damage Table for Captain Falcon

Smash Attacks

Neutral


Neutral: 1.5% (Hits 1-2)

Neutral SS: 5% (Hit 3)

Neutral WS: 0.6%|3% (Loop, Last)

Up


Up: 7%|13% (Low Leg)

Up SS: 12%|14% (High Leg)

Up WS: N/A

Down


Down: 14% (Hit 1)

Down SS: 18% (Hit 2)

Down WS: N/A

Side


Side: 19%

Side SS: 20% (Angled)

Side WS: N/A

Special Attacks

Neutral


Neutral: 25% (Ground / Air Reverse)

Neutral SS: 28% (Ground, Reverse)

Neutral WS: 22% (Air)

Up


Up: 5% (Hit 1)

Up SS: 13% (Throw)

Up WS: N/A

Down


Down: 15%|11%|7%

Down SS: 15%|12%|9% (Air)

Down WS: 9% (Landing)

Side


Side: 10%

Side SS: N/A

Side WS: N/A

Air Attacks

Neutral


Neutral: 4% (Hit 1)

Neutral SS: 6% (Hit 2)

Neutral WS: N/A

Up


Up: 10% | 9%

Up SS: N/A

Up WS: 9% | 8%

Down


Down: 14%

Down SS: N/A

Down WS: N/A

Forward


Forward: 6% (Clean WS)

Forward SS: 22%

Forward WS: 3% (Late)

Back


Back: 13%

Back SS: N/A

Back WS: 8%

Tilt Attacks

Up


Up: 11%

Up SS: N/A

Up WS: N/A

Down


Down: 10%

Down SS: N/A

Down WS: N/A

Side


Side: 9% (Foot)

Side SS: 10% (Angled, Foot)

Side WS: 8-9% (Leg)

Other Attacks

Grabs

Pummel: 1.3%

Up: 4% | 5%

Down: 6%

Forward: 3.5% | 4%

Back: 3.5% | 4%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 10%

Dash SS: N/A

Dash WS: 6%

Floor & Edge

Floor Forward: 7%

Floor Back: 6%

Floor Trip: 5%

Edge: 10%

Move Breakdown

Neutral


Captain Falcon performing the move Falcon Punch.

Falcon Punch

Powers up for a moment then strikes with a flaming punch. Can change direction while charging.

Changing direction increases power and startup lag, while using it in the air decreases power. Due to its slow startup time, this move requires good reads to be effective.

Side


Captain Falcon performing the move Raptor Boost.

Raptor Boost

Charges forward and hits foes with an uppercut. Can be used in midair to meteor foes downward.

On the ground, super armour is granted directly before the hit. Good option for starting aerial combos.

Up


Captain Falcon performing the move Falcon Dive.

Falcon Dive

Jumps up to grab foes then explodes to send them flying.

The main recovery option, and if it successfully connects with an opponent it can be used again. High knock back and a good out-of-shield option.

Down


Captain Falcon performing the move Falcon Kick.

Falcon Kick

Slides forward with a flaming kick while on the ground and a diagonal kick in the air.

KO potential if it connects in close proximity, though gets weaker the further it travels. Can be used in the mix as an aerial recovery option, though could become predictable.