Sonic
Middleweight
Sonic
Damage Table for Sonic
Smash Attacks
Neutral
Neutral: 2% (Hit 1)
Neutral SS: 1.5% (Hit 2)
Neutral WS: 4% (Hit 3)
Up
Up: 5% (Hit 1)
Up SS: 1% (Hits 2-7)
Up WS: 3% (Hit 8)
Down
Down: 12%
Down SS: N/A
Down WS: N/A
Side
Side: 14%
Side SS: N/A
Side WS: N/A
Special Attacks
Neutral
Neutral: 7-20%
Neutral SS: N/A
Neutral WS: N/A
Up
Up: 4% (Spring)
Up SS: N/A
Up WS: N/A
Down
Down: 1.5-2.3% (Loop)
Down SS: 4% (Last Hit)
Down WS: N/A
Side
Side: 7-10.9% (Dash)
Side SS: 5% (Initial Jump)
Side WS: 3% (Jump)
Air Attacks
Neutral
Neutral: 8%
Neutral SS: 12%
Neutral WS: 5%
Up
Up: 3% (Hit 1)
Up SS: 8% (Hit 2)
Up WS: N/A
Down
Down: 8%
Down SS: N/A
Down WS: 5-7%
Forward
Forward: 0.8% (Hits 1-5)
Forward SS: 3% (Hit 6)
Forward WS: N/A
Back
Back: 14%
Back SS: N/A
Back WS: 10%
Tilt Attacks
Up
Up: 2% (Hit 1)
Up SS: 6% (Hit 2)
Up WS: N/A
Down
Down: 6%
Down SS: N/A
Down WS: N/A
Side
Side: 4% (Hit 1)
Side SS: 7% (Feet, Hit 2)
Side WS: 5% (Legs, Hit 2)
Other Attacks
Grabs
Pummel: 1.3%
Up: 1% | 5%
Down: 3%|5%
Forward: 1% | 6%
Back: 7%
Air Grab
Air Grab: N/A
Air Grab SS: N/A
Air Grab WS: N/A
Dash Attack
Dash: 6%
Dash SS: N/A
Dash WS: 4%
Floor & Edge
Floor Forward: 6%
Floor Back: 7%
Floor Trip: 5%
Edge: 9%
Move Breakdown
Neutral
Homing Attack
Leaps into the air, then homes in on the nearest fighter if one is close enough.
Side
Spin Dash
rolls forward at high speed. Can be charged, redirected, and linked to other attacks.
Up
Spring Jump
Creates a spring and leaps up high. The spring sticks around if used on the ground.
Down
Spin Charge
Dashes forward rapidly. Can be powered up by repeatedly pressing the special-move button.