King Dedede as appearing in Super Smash Bros. Ultimate.

King Dedede

The symbol for the Kirby series.

Super Heavyweight

Kirby

Damage Table for King Dedede

Smash Attacks

Neutral


Neutral: 2.2% (Hit 1)

Neutral SS: 1.7% (Hit 2)

Neutral WS: 0.5%|3% (Loop|Last)

Up


Up: 16% (Hammer)

Up SS: N/A

Up WS: 10% (Body)

Down


Down: 13%

Down SS: N/A

Down WS: N/A

Side


Side: 16% (Hammer, Early)

Side SS: 25% (Hammer, Late)

Side WS: 18.5% (Handle)|11% (Shock wave)

Special Attacks

Neutral


Neutral: 12% (Spit)

Neutral SS: N/A

Neutral WS: N/A

Up


Up: 15% (Drop)

Up SS: 12% (Landing)

Up WS: 5% (Stars)

Down


Down: 11-12% (Uncharged)

Down SS: 40% (Full Charge, Ground)

Down WS: 32% (Full Charge, Air)

Side


Side: 10% (Hammer)

Side SS: 9.5-14% (Gordo)

Side WS: N/A

Air Attacks

Neutral


Neutral: 12%

Neutral SS: N/A

Neutral WS: 7%

Up


Up: 1% (Hits 1-7)

Up SS: 5% (Hit 8)

Up WS: N/A

Down


Down: 15% (Middle, Head)

Down SS: 8% (Edge, Head)

Down WS: N/A

Forward


Forward: 12%

Forward SS: N/A

Forward WS: N/A

Back


Back: 16%

Back SS: N/A

Back WS: N/A

Tilt Attacks

Up


Up: 10% (Head/Neck)

Up SS: 8% (Tip of Head)

Up WS: N/A

Down


Down: 10%

Down SS: N/A

Down WS: 6%

Side


Side: 2% (Hits 1-4)

Side SS: 3% (Hit 5)

Side WS: N/A

Other Attacks

Grabs

Pummel: 1.6%

Up: 4% | 5%

Down: 6%

Forward: 4% | 6%

Back: 4% | 9%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 16%

Dash SS: N/A

Dash WS: 13%

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 10%

Move Breakdown

Neutral


King Dedede performing the move Inhale.

Inhale

Inhales opponents and spits them out as stars.

Side


King Dedede performing the move Gordo Throw.

Gordo Throw

Throws a Gordo. The Gordo can be hit back if attacked by an opponent with the right timing.

Up


King Dedede performing the move Super Dedede Jump.

Super Dedede Jump

Jumps up high and then crashes downward. Can be canceled by tilting up.

Down


King Dedede performing the move Jet Hammer.

Jet Hammer

Charges up his hammer for a might blow. Can move while charging but takes damage if charged too long.