Samus as appearing in Super Smash Bros. Ultimate.

Samus

The symbol for the Metroid series.

Heavyweight

Metroid

Damage Table for Samus

Smash Attacks

Neutral


Neutral: 3% (Hit 1)

Neutral SS: 8% (Hit 2)

Neutral WS: N/A

Up


Up: 3% (Hits 1-4)

Up SS: 6% (Hit 5)

Up WS: N/A

Down


Down: 10% (Front)

Down SS: 12% (Back)

Down WS: N/A

Side


Side: 12-14%

Side SS: 13-15% (Up)

Side WS: 11-13.5% (Down)

Special Attacks

Neutral


Neutral: 5% (Uncharged)

Neutral SS: 28% (Full Charge)

Neutral WS: N/A

Up


Up: 3% (Hit 1)

Up SS: 1% (Hits 2-8)

Up WS: 2% (Hit 9)

Down


Down: 4% (Contact)

Down SS: 5% (Explosion)

Down WS: N/A

Side


Side: 8% (Homing)

Side SS: 12% (Super)

Side WS: N/A

Air Attacks

Neutral


Neutral: 10% (Hit 1)

Neutral SS: 9% (Hit 2)

Neutral WS: 8% (Hit 2, Late)

Up


Up: 3% (Hit 1)

Up SS: 1.3% (Hits 2-5)

Up WS: 4% (Hit 5)

Down


Down: 10%

Down SS: 14%

Down WS: 10%

Forward


Forward: 3% (Hit 1)

Forward SS: 1.6% (Hits 2-4)

Forward WS: 5% (Hit 5)

Back


Back: 12% (Leg)

Back SS: 14% (Foot)

Back WS: 9%

Tilt Attacks

Up


Up: 13% (Ground)

Up SS: N/A

Up WS: 12% (Air)

Down


Down: 12%

Down SS: N/A

Down WS: N/A

Side


Side: 8-10%

Side SS: 9-11% (Angled)

Side WS: N/A

Other Attacks

Grabs

Pummel: 1.3%

Up: 5% | 7%

Down: 8%

Forward: 10%

Back: 10%

Air Grab

Air Grab: 1.5% (Hit 1)

Air Grab SS: 3% (Hit 2)

Air Grab WS: N/A

Dash Attack

Dash: 7%

Dash SS: 10%

Dash WS: 6%

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 9%

Move Breakdown

Neutral


Samus performing the move Charge Shot.

Charge Shot

Charges up a projectile while on the ground or in midair. Can keep the charge after dodging or shielding.

Excellent kill option when fully charged, and can be deadly to shields when combined with a missile or another attack. Forward tilt combos very well.

Side


Samus performing the move Missile.

Missile

Launches a homing missile. Flicking rather than tilting the control stick launches a Super Missile.

The homing missile can be great for catching recoveries or forcing air dodges, while the Super Missile deals more damage and knock back and generally combos better.

Up


Samus performing the move Screw Attack.

Screw Attack

Hits opponents several times while spinning up into the air.

A quick startup makes it a good out-of-shield option. The aerial version gains distance slower, but is a good kill option near the upper blast line.

Down


Samus performing the move Bomb.

Bomb

Drops a bomb in Morph Ball form. Flies upward if hit by the explosion.

Can be used to force an opponent to shield, for spacing, to edge guard, for recovery, or to break shields when combined with a full Charge Shot.