Kirby as appearing in Super Smash Bros. Ultimate.

Kirby

The symbol for the Kirby series.

Featherweight

Kirby

Damage Table for Kirby

Smash Attacks

Neutral


Neutral: 1.8% (Hit 1)

Neutral SS: 1.6% (Hit 2)

Neutral WS: 0.2%, 3% (Loop, Last)

Up


Up: 14%|13%

Up SS: 15%|14%

Up WS: 13%|12%

Down


Down: 14%

Down SS: N/A

Down WS: 10%

Side


Side: 15%

Side SS: N/A

Side WS: 11%

Special Attacks

Neutral


Neutral: 10% (Swallow)

Neutral SS: 6% (Spit)

Neutral WS: N/A

Up


Up: 5%|2% (Jump)

Up SS: 5% (Landing)

Up WS: 6% (Shock wave)

Down


Down: 18% (Impact)

Down SS: N/A

Down WS: 14% (Shock wave)

Side


Side: 16-19% (Uncharged)

Side SS: 28-35% (Full Charge)

Side WS: N/A

Air Attacks

Neutral


Neutral: 6-8%

Neutral SS: 10%

Neutral WS: 4%

Up


Up: 9%

Up SS: N/A

Up WS: N/A

Down


Down: 1.3% (Hits 1-5)

Down SS: 2% (Hit 6)

Down WS: 2% (Landing)

Forward


Forward: 4% (Hit 1)

Forward SS: 3% (Hit 2)

Forward WS: 5% (Hit 3)

Back


Back: 13%

Back SS: N/A

Back WS: 8%

Tilt Attacks

Up


Up: 5%

Up SS: N/A

Up WS: 4%

Down


Down: 6%

Down SS: N/A

Down WS: N/A

Side


Side: 8%

Side SS: N/A

Side WS: 7% (Tip)

Other Attacks

Grabs

Pummel: 1%

Up: 10%|7%

Down: 10%|2%

Forward: 5%

Back: 8%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 9%

Dash SS: 12%

Dash WS: 6%

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 9%

Move Breakdown

Neutral


Kirby performing the move Inhale.

Inhale

Inhales opponents. Can then copy opponent's ability or spit them out as a star.

Copying an opponent's ability will grant the move a 1.2x multiplier. Can be used to carry opponents off the edge as a kill option. Inhaled projectiles will recover percentage, and large projectiles can be spat out as a star.

Side


Kirby performing the move Hammer Flip.

Hammer Flip

Delivers a powerful hammer attack that can launch foes. Dangerous when fully charged.

Kirby's strongest attack, but with considerable startup and end lag, and a small hit box, has limited usage. Incredible KO potential, a well timed hammer can turn a game around. Deals recoil damage when fully charged.

Up


Kirby performing the move Final Cutter.

Final Cutter

Jumps high into the air, striking on the way up and on the way down. Creates a shock wave when landing.

Can meteor smash on descent, making it great near the edge. The projectile can be used to stop an opponent's advance, or to setup a combo. A decent, but predictable recovery option. Can hit from below a platform when recovering.

Down


Kirby performing the move Stone.

Stone

Turns into a heavy object and plummets downward, taking no damage while transformed.

Strong damage output, shield damage and KO potential. Can be cancelled midair to psyche out opponents. Grounded version is a semi-spike. Can be grabbed by opponents.