Zelda as appearing in Super Smash Bros. Ultimate.

Zelda

The symbol for the Legend of Zelda series.

Lightweight

Legend of Zelda

Damage Table for Zelda

Smash Attacks

Neutral


Neutral: 2.5% (Hits 1-2)

Neutral SS: 0.2% (Loop)

Neutral WS: 3% (Last)

Up


Up: 2% (Hits 1-4)

Up SS: 0.8% (Hits 5-6)

Up WS: 5% (Hit 7)

Down


Down: 12% (Front)

Down SS: 10% (Back)

Down WS: N/A

Side


Side: 1% (Hits 1-4)

Side SS: 13% (Hit 5)

Side WS: N/A

Special Attacks

Neutral


Neutral: 2% (Hits 1-3)

Neutral SS: 4-5% (Hit 4)

Neutral WS: 1.25x Reflection

Up


Up: 6% (Hit 1)

Up SS: 8-12% (Air, Hit 2)

Up WS: 7-10% (Ground, Hit 2)

Down


Down: 4.7-6.6% (Lvls 1-2)

Down SS: 8.5-12.2% (Lvls 3-4)

Down WS: 14.1% (Level 5)

Side


Side: 7%

Side SS: 14% (Full Charge)

Side WS: 3.5-7%

Air Attacks

Neutral


Neutral: 2.5% (Hits 1-4, Front)

Neutral SS: 1.5% (Hits 1-4, Back)

Neutral WS: 5% (Last)

Up


Up: 17%

Up SS: N/A

Up WS: N/A

Down


Down: 5% (Leg)

Down SS: 16%

Down WS: 4% (Foot)

Forward


Forward: 4% (Leg)

Forward SS: 20% (Foot)

Forward WS: 4%

Back


Back: 4% (Leg)

Back SS: 20% (Foot)

Back WS: 4%

Tilt Attacks

Up


Up: 7.2%

Up SS: N/A

Up WS: N/A

Down


Down: 5.5%

Down SS: N/A

Down WS: N/A

Side


Side: 12% (Blade)

Side SS: N/A

Side WS: 10% (Arm)

Other Attacks

Grabs

Pummel: 1.3%

Up: 11%

Down: 6% | 2%

Forward: 10%

Back: 12%

Air Grab

Air Grab: N/A

Air Grab SS: N/A

Air Grab WS: N/A

Dash Attack

Dash: 9%

Dash SS: 12%

Dash WS: 6%

Floor & Edge

Floor Forward: 7%

Floor Back: 7%

Floor Trip: 5%

Edge: 9%

Move Breakdown

Neutral


Zelda performing the move Naryu's Love.

Naryu's Love

Envelops herself in a crystal that deals damage and reflects projectiles.

Side


Zelda performing the move Din's Fire.

Din's Fire

Fires magic that explodes after a time or when the button is released.

Up


Zelda performing the move Farore's Wind.

Farore's Wind

Teleports herself in any direction. Deals damage when disappearing and reappearing.

Down


Zelda performing the move Phantom Slash.

Phantom Slash

Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.